The structure of Resource.cfg file allow you to create up to 5 levels of subdirectories into the Mods folder. Btw, if you have problems and the game doesn't load your custom contents, try to move it together with Mods folder to Programs/Electronic Arts/The Sims 3 World Adventure. You don't need to move this file into Programs/Electronic Arts/The Sims 3 World Adventure folder, the game read it even if placed into Programs/Electronic Arts/The Sims 3. ![]() This file is compatible with World Adventure. The Sims 3.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims 3. The path to find the right folder should be something like this Starting with MPLAB X IDE v3.xx, you may access the Microchip store for. Resource.cfg file is the same and both the folder where insert it is the same. on-chip resources, these tools can download code into a target microcontroller. Keep Resource.cfg from your desktop and insert it on Programs/Electronic Arts/The Sims 3.Usually it should be on Programs/Electronic Arts/The Sims 3 of the hard drive where you've installed the game (default is C:). The Sims Resource - Custom Content - CC - Sims 3 - Christmas - Downloads. ![]() ![]() WHERE IS INSTALLED not in the saves folder on Documents.
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